QMBPlus
#54

First i want to thank Vpmedia and ShadowGravy for their work on new map/missions, that's something I hoped that would happen.

zino1 Wrote:This is a great MOD.
I was wondering if the distance between the merge for air to air battles was changed?
It takes forever for the fight to start. Is this something I could edit?

Thank you,

When I was making templates I tried to place enemies at 20km distance. Maybe on some maps there is a bigger separation. I can decrease distance in future release of QMBPlus if most of people think that current distance is too big.

charlie19 Wrote:I do have a couple of questions however;

I still cannot get Slovakia, MTO, and Bes....when I click fly, it says 'Landscape 'Slovakia/load.ini laoding error'. I followed the install as far as I could work it out (they do get a bit confusing sometime in the Readme files).

When I tried to load the map using a QuickStrike.pos mission the game loaded to 30% and then CTD'd!

Also, what does Quick.POS mean in the QMB setup screen?

Sorry for all the questions and I hope this makes sense? If someone could post an idiots guide to installing the QMBplus I would be greatly appreciative!!

From your description it look to me that you don't have installed version 4.09 of the game and that you are still using 4.08. To use new maps you must have newest version of the game and that is 4.09beta.

zino1 Wrote:How is it that with the QMBPlus_1.1 MOD,
we add the three lines;

[quick]
Custom0=NWEurope
Custom1=MTO
Custom2=Bessarabia

and the result is more that three added maps?

Like how does QMB know that Hawaii is there?

I understand adding new maps and putting in another Customx=xxx in the config file, but I am not understanding how this MOD added all the maps in QMB with three enties in the config file.

I do not see anything that ties these other maps (Hawaii for example) to the QMB Menu for maps.

Some maps are hardcoded into QMB, you can't add or delete them without making changes in Java code, to enable people to add their favorite maps into QMB without programming I made option to add maps through conf.ini.

Theoretically I can make QMB without maps in it but in that case users will have to add them and make templates for them.

On the other hand hardcoding all of the maps into QMB is stupid IMO and it would require lot of work on mission templates. Couple hundred missions would be requred to cover all maps and possible targets.

FC
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