10.01.2008, 07:32
~S~Bee,
That looks very good to my eye too! 8) Nice find.
On another note, I have been working hard for Skunk, trying to get the villages on the north coast of Guadalcanal done, and to work the textures a bit. The villages were easy, but the rivers are another story. If you look at satellite photos of Guadalcanal, the rivers on the north coastal plain are a prominent feature of the island, that definitely add to the immersion factor when viewed from altitude. Because of width limitations in the sim's graphic engine, placing too many rivers just doesn't look right, so I experimented with the texture library to see if I could come up with a convincing alternative.
Here is what a typical river on Guadalcanal actually looks like:
Using the textures available in the map building tool's library I created a few of the smaller "river beds" using "Midland2" and "Water" textures. I put them side-by-side in this screen shot for comparison. You can also see what the jungle looks like using Bee's recommended woods textures.
Both have their "goods" and "bads", but wanted to get some opinions. Other option would be to not put any of the smaller rivers in at all.
Also wanted to ask if we could possibly alter the [FIELDS] "Water" texture, so that is not so black?
Skunk, if you're available tonight I would like to send you the latest version of the map, and meet you on WOW TS to get your input on what's been done so far 8)
That looks very good to my eye too! 8) Nice find.
On another note, I have been working hard for Skunk, trying to get the villages on the north coast of Guadalcanal done, and to work the textures a bit. The villages were easy, but the rivers are another story. If you look at satellite photos of Guadalcanal, the rivers on the north coastal plain are a prominent feature of the island, that definitely add to the immersion factor when viewed from altitude. Because of width limitations in the sim's graphic engine, placing too many rivers just doesn't look right, so I experimented with the texture library to see if I could come up with a convincing alternative.
Here is what a typical river on Guadalcanal actually looks like:
Using the textures available in the map building tool's library I created a few of the smaller "river beds" using "Midland2" and "Water" textures. I put them side-by-side in this screen shot for comparison. You can also see what the jungle looks like using Bee's recommended woods textures.
Both have their "goods" and "bads", but wanted to get some opinions. Other option would be to not put any of the smaller rivers in at all.
Also wanted to ask if we could possibly alter the [FIELDS] "Water" texture, so that is not so black?
Skunk, if you're available tonight I would like to send you the latest version of the map, and meet you on WOW TS to get your input on what's been done so far 8)