14.01.2008, 15:06
An idea I just had to mitigate the "layered forest edge" problem. The issue being that airfields (or target areas) with laytered forests nearby need trees to demark the forest edge, but we have no trees the same height as the layered forest to place.
What is the lowest elevation change possible on a map? My idea would be that you'd
make a ridge or pyramid of that min height, with a long slope. Have the slope end near your airfield. Then, instead of looking at an invisible forest edge vs sky, at least it's invisible edge vas gree hillside. Possibly the ground texture might be changed to a darker gree to match the forest, too. In addition, you'll not be looking down the edge of a layer, since the layer will be on a shallow slope.
Obviously not always possible, but it seems like a nice way to make the forest look "thicker" from the air base if you possibly can.
Palau shows this (with a larger hill).
tater
What is the lowest elevation change possible on a map? My idea would be that you'd
make a ridge or pyramid of that min height, with a long slope. Have the slope end near your airfield. Then, instead of looking at an invisible forest edge vs sky, at least it's invisible edge vas gree hillside. Possibly the ground texture might be changed to a darker gree to match the forest, too. In addition, you'll not be looking down the edge of a layer, since the layer will be on a shallow slope.
Obviously not always possible, but it seems like a nice way to make the forest look "thicker" from the air base if you possibly can.
Palau shows this (with a larger hill).
tater