14.01.2008, 20:35
Lo0n Wrote:Bandit Bill Wrote:DeviceLink, and the use of a second computer to display a virtual instrument cluster on a secondary screen has always intrigued me. I even built a 'simpit' cockpit/desk, incorporating a 2nd monitor where the instrument panel would be in placement.. but, DeviceLink is disabled, for Online play.
Oleg Maddox justified this in saying that it was a possible 'cheat'... I really don't understand how or why this would be, in this particular application? Could it be a 'lag' issue (similar to the printscreen cheat?) with older computers - but one would think that processor and network power has caught up to the point where a 'lag' issue would no longer really be an issue there..
What say all of you? Anyone else using/wanting to use DeviceLink online and see an issue with this?
Anyone found any code bits or 'switches' in the decripted files to re-enable DeviceLink when Online?
IIRC, i think the issue with it was that it could be used as, well, an all seeing radar on online missions. any action the other aircraft take was logged and could be checked, so no more low level sneaky bombing runs...
.. and in that respect, what could be used for Evil, could be harnessed for the Good..
If the mods progress beyond which we have now, is it possible that we might be able to emulate the primitive radar of the day? It would make nightfighter scenario's possible, where none currently exist now if devicelink data could be harnessed to display 'radar data'. It's nice to know where the aircraft is, but you gotta find it first
Just an additional thought.