Two issues: map_f.tga and RGB values
#2

map_f is basically just a coloured image file...one trick is to use the map_t, and assign similar colours of the textures to specific RGB values on the map.

There isnt an automatic generator for map_f, you basically have to make it yourself.

PS, I'm a skinner too, but that didnt stop me from making the Slot Wink

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