Two issues: map_f.tga and RGB values
#11

Hey,

Yeah, fly_zo sent me the FMB tools. You reminded me that's the best way to tweak textures so I've been playing with that.

I've got a screenshot of what I've got so far - according to my map_t.tga that water is showing on RGB 24.

[Image: cliffs.jpg]

Can you guess where it's supposed to be? Wink

I've also uploaded my map_t.tga - would you mind having a look and see what's going on?

http://www.canons-skins.com/aaa/mapt.zip




Thanks!
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