Two issues: map_f.tga and RGB values
#12

Neil Lowe Wrote:
Quote:But, how do you get water at RGB 24? Water textures will appear black when used on land. Do you have a screen

Maybe it depends on how many texture entries there are in the load.ini as to what values equates to what texture is used at a particular value. ie, if a load.ini has less textures for lowland or midland then the water values are moved up the scale.

Cheers, Neil Smile

Yeah, I was thinking that might be the case. For example, my RGB 9 shows a city texture instead of a Mountain one. I counted textures in the load.ini and the 9th was a city. The pattern doesn't hold for the water though - it's not the 24th texture...

Smile

Oh yeah - and also (although I should probably ask other questions in new threads otherwise this will become confusing!) how does the 'Height' tool work in FMB?

Thanks for this barrage of questions!

Joe
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