Two issues: map_f.tga and RGB values
#13

I'm not sure I understand what you mean...

Right now your pointer is on water right? See in the red info text where it says type=30? You guessed it, type=30 means you are on a square that is RGB30 on your map_T.

Like I said, if you have water textures on land, they will be black. If you have land textures in water, well water doesnt show anything else but water.

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