16.01.2008, 05:14
CanonUK, I found that Photoshop 7.0 does not handle well the conversion from RGB to Grayscale (grayscale is the format of Map_T, Map_H and Map_C).
Don't know about Photoshop 7.1, but this might explain some of your problems...
The best way to handle it is preparing a "palette of textures" by drawing on the map_T large squares (say 3 or 4 pixels wide) of RGB values 0, 1, 2 ... up to 31, and see in the FMB what comes out. So you can also see how the textures declared in your load.ini look like, and also take a screenshot of this "palette" and use it as a reference when texturing your map.
Cheers
Maraz
Don't know about Photoshop 7.1, but this might explain some of your problems...
The best way to handle it is preparing a "palette of textures" by drawing on the map_T large squares (say 3 or 4 pixels wide) of RGB values 0, 1, 2 ... up to 31, and see in the FMB what comes out. So you can also see how the textures declared in your load.ini look like, and also take a screenshot of this "palette" and use it as a reference when texturing your map.
Cheers
Maraz