Height tool in FMB
#10

The height tool is very useful in making PRECISE corrections, once one already has the draft map created using image program. Especially in steep mountain areas which are not handled well by the game due to the 200 meter resolution. Or creating steeper sea or river shores. Adding little variations here and there to the plains...
Likewise the tile tool, this is priceless because you can accurately personalise the map, mixing textures, for example in a mountain area mixing several rocky textures with grass etcetc. It's adding the salt and pepper, bringing map alive, making it look less generic.
I really love them 8) 8) 8)
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