18.01.2008, 14:12
We should come up with a standard for having a few of the tiles NEVER being set to "fields_" to produce clutter trees.
We should also make a point of throwing every texture we might want in the load.ini as a palate. Perhaps we could make an annotated, blank, load.ini where instead of listing the textures we have, we list the "type" that can be put there.
Like: "Midlands3 will never be set to fields_texturename (no clutter trees) and should look like low scrub."
Or "Airfield0 will be very light (coral?). Airfield1 can be light green. Airfield2 can be tan, Airfield3 will be dark green."
Just so when various people mess with load.ini, it doesn't put trees in someone's airfield, etc.
We should also make a point of throwing every texture we might want in the load.ini as a palate. Perhaps we could make an annotated, blank, load.ini where instead of listing the textures we have, we list the "type" that can be put there.
Like: "Midlands3 will never be set to fields_texturename (no clutter trees) and should look like low scrub."
Or "Airfield0 will be very light (coral?). Airfield1 can be light green. Airfield2 can be tan, Airfield3 will be dark green."
Just so when various people mess with load.ini, it doesn't put trees in someone's airfield, etc.