18.01.2008, 19:26
Wow, not to me. It virtually touching the coast is a distictive feature, IMO.
Personally, I'd lose the hills and forest, and make the dispersal paths as close to spot on as possible before I'd move it away from the coast. The small squares in the FMB are 100m, right? So 4 water/land pixels per square at that scale, right?
If munda point was smaller, I could probably do ENE, AND have it near the coast, actually. The tip of the point being just 4 FMB squares at the SW. COurse doing that is PS is a huge PITA, I know.
Personally, I'd lose the hills and forest, and make the dispersal paths as close to spot on as possible before I'd move it away from the coast. The small squares in the FMB are 100m, right? So 4 water/land pixels per square at that scale, right?
If munda point was smaller, I could probably do ENE, AND have it near the coast, actually. The tip of the point being just 4 FMB squares at the SW. COurse doing that is PS is a huge PITA, I know.