The random tree mistery
#31

Thanks Neil! It works adding the .tree.tga!!! I'm so happy Big Grin Big Grin Big Grin


Neil Lowe Wrote:
Quote:So in detail: I took the texture "lowland_1.tga" and placed it in "files/maps/Tex_/land/summer". Renamed it fields_lowland_1.tga. Added to filelist "/maps/Tex_/land/summer/fields_lowland_1.tga".
Added to load ini: lowland0= land/summer/fields_lowland_1.tga. But I get error when trying to open the map.
I don't use the new wrapper yet.

You need a texture called "fields_lowland_1.tree.tga" in your files\maps\_Tex\land\summer folder. Also an entry in your filelist.txt for it. No need for a Filelist.txt entry for the base tex if it's an original game tex.

There is no "Tex_" folder in the games folder structure that I can see. Although some of the combinations have the texture name before the _fields part of the filename. eg. texname_fields.tree.tga (load.ini entry: texname_fields.tga)


Cheers, Neil Smile
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