The random tree mistery
#32

I'm very excited about this since now we're able to have dense trees areas on selected spots, near airfields, here and there on the plains (on map_T here and there small cumps of pixels of the corresponding texture), and perhaps even in the villages and towns(this is done by the game automatically if you set forest=2 I think in conf.ini but you lose the treeline object with this option). This would be most useful for european maps because of the prezence of the fir among the random trees. If you have too big regions filled with this, I think it get's boring...

One little note: when I converted (renamed)
lowland_1.tga to fields_lowland_1.tga I also converted lowland_1.BumpH to fields_lowland_1.bumpH. If I didn't do that then the "new" field texture looks very different in game (in this case much darker). So the rule would be that if you convert a certain texture, then convert all the other files with the same name (.BumpH, .tgb if they exist)
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 24 Guest(s)