21.01.2008, 11:04
Three values which are probably stored in the class files and shared by types of objects:
- ProbabDeathWhenShot (for the first 5 shots that penetrate)
- IgnoreTNT
- KillTNT
Values in the vehicle table:
Type (vehicle type/table - there is a different pair of tables for each type )
Panzer (armour thickness to use in penetration table)
PanzerType (resistance to bomb/HE blasts in blast table?)
I have managed to make trains invulnerable to 7.62mm/7.92mm/30 cal weapons. I haven't been able to upgrade their armour class from that of an armoured car to that of a light tank (and thus they are still killed by just 5-10 rounds from a 12.7mm/50 cal weapon).
I'm also having trouble making sense of the tables. They seem to be different for each kind of vehicle. There is a thickness (panzer) value on the lefthand side (y-axis). I think the x-axis is the caliber (or more accurately weapon energy). This would make the values inside the table the amount of energy (damage) that manages to penetrate the armour.
- ProbabDeathWhenShot (for the first 5 shots that penetrate)
- IgnoreTNT
- KillTNT
Values in the vehicle table:
Type (vehicle type/table - there is a different pair of tables for each type )
Panzer (armour thickness to use in penetration table)
PanzerType (resistance to bomb/HE blasts in blast table?)
I have managed to make trains invulnerable to 7.62mm/7.92mm/30 cal weapons. I haven't been able to upgrade their armour class from that of an armoured car to that of a light tank (and thus they are still killed by just 5-10 rounds from a 12.7mm/50 cal weapon).
I'm also having trouble making sense of the tables. They seem to be different for each kind of vehicle. There is a thickness (panzer) value on the lefthand side (y-axis). I think the x-axis is the caliber (or more accurately weapon energy). This would make the values inside the table the amount of energy (damage) that manages to penetrate the armour.