Request to improve IL2 Destruction MOD
#6

I remember a game once where you flew through poerups in mid air and got "superguns," maybe that needs to be changed, too Wink

ObReality:

Sea Truck set ablaze by 0.50 cal:
[Image: burning_sea_truck.jpg]

Another:
[Image: possible_sea_truck_sm.jpg]


And another:
[Image: strafing_sm.jpg]

Note that the target is already smoking and the B-25 hasn't even overflown it yet. 0.50 cals should start fires.

It's also possible for .50 cal to seriously hurt a small warship since they have things like depth charges and torpedos on deck. Given the total lack of fidelity onthe il-2 ground target level, this would be bad though since EVERY attack would blow them up.

Ideally, we'd rework the ship DMs rather a lot.

What I'd prefer to see?

1. We make ships harder to sink. Considerably harder.

2. We clone some guns, and point their meshes at something else appropriate (a human figure?). Others look like the guns they are cloned from (for warships). These "guns" would not shoot (if objects replaced), they would smoke/burn like destroyed guns though. We'd make a few kinds, one that would burn with some .30 cal hits, another with some .50 cal, and another that was harder, perhaps a near miss bomb or cannon fire. We place these on ships without guns, too. Then ships might be easier to get to burn, and harder to sink since we are still stuck with the joke of 60 "instant success" ship kills.

tater
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