Request to improve IL2 Destruction MOD
#9

Destroying a ship by shooting down the smokestack (really, "funnel") didn't happen often if at all. Not for decent sized shipping, anyway.

Fires could certainly effectively destroy a ship, but in il-2 we have either smoking, destroyed guns, or BOOM, the entire ship sinks.

There is little in between.

What we need os for MOST damage to ships to be "in between."

It would be far more realistic for us to leave the area of attack with several ships smoking and none sunk than what we have in game right now. I can sink as many ships as I have bombs. If this was realistic there would have been no merchant marine on earth within a couple days. Allowing MGs to sink ships would make it worse. IMO, cannon shouldn't be sinking ships given the crappy hitpoint damage system ships have.

You can look at the Battle of the Bismark Sea as an example. We could build a similar mission, and put the right number of planes in, but more shipping (so we can compare how many we sink) and fly it coop. If we sink grossly more ships than really sank, something is wrong. I guarantee we'd sink a multiple of the number sunk in RL.
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