22.01.2008, 15:58
Cool.
BTW, a question for anyone who might know...
When the actors.static is extracted so that it can be merged with another (assuming I'm understanding that technique properly), is it a text file? If so, is it possible to replace one type of runway with another?
It would be nice to be able to lasso a whole runway assembly (say alone on a map for simplicity), then save the actors.static, open it, and switch it to dirt from coral and then import it back ans see what it looks like. All the shapes are the same, so it should work, right?
Same idea might be used to bang out a US base after it gets taken from the japanese.
Another semi-related question to the new marsden mats... can such objects be added tot he regular FMB! Ditto for the bridges, etc.
Imaging the help it would be for regular mission builders, you could have the ability to have fields under construction, etc...
BTW, a question for anyone who might know...
When the actors.static is extracted so that it can be merged with another (assuming I'm understanding that technique properly), is it a text file? If so, is it possible to replace one type of runway with another?
It would be nice to be able to lasso a whole runway assembly (say alone on a map for simplicity), then save the actors.static, open it, and switch it to dirt from coral and then import it back ans see what it looks like. All the shapes are the same, so it should work, right?
Same idea might be used to bang out a US base after it gets taken from the japanese.
Another semi-related question to the new marsden mats... can such objects be added tot he regular FMB! Ditto for the bridges, etc.
Imaging the help it would be for regular mission builders, you could have the ability to have fields under construction, etc...