Somebody had too much beer last night?
#52

The height thing is easy:


Code:
// buildings.ini
//
//  All characteristics of "house" objects are stored in this
//  text section file.
//  Name of section in the file is same as last name in full class name
//  of corresponding object:
//    "com.maddox.il2.objects.vehicles.tanks.PzIVF2" --> "[PzIVF2]"
//    "com.maddox.il2.objects.vehicles.artillery.Artillery$ML20" --> "[ML20]"
//
// Note: comments with 'FIXME:' means "to do" tasks
//       comments with '??' marks estimated values, because real values unknown
//

// Special sections [***] must be placed in file, to
// specify starting of "submenu" -- group of objects. Inside of the section
// a parameter Title specifies name of submenu. Order of submenus (lists) will
// be same as in file.

[_ForDescriptionOfCommentsOnly_]
Title      ParkingCorner        //  Text to be appear in menu

// Model
MeshLive   3do/Tanks/M4A2/Summer/hier.him      // full filename of mesh
MeshDead   3do/Tanks/M4A2/Summer/hierD.him     // full filename of damaged mesh

// How much meters to add to height about of land's surface
AddHeightLive    0.0
AddHeightDead    0.0

// If need to set object perependicular to land's surface on slopes, then set 1,
// otherwise (perpendicular to sea surface) set 0
AlignToLand     0

// Panzer

// Body type is one of:
// WoodSmall,WoodMiddle,RockMiddle,RockBig,RockHuge,FuelSmall,FuelBig
Body                       WoodSmall

// Panzer's thickness (in meters).
Panzer                     0.05


//===========================================================================
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