23.01.2008, 13:11
I tried putting down some roads along the coast, right through trees, etc. It worked, but a couple times I managed to crash the FMB.
Some questions and an idea.
1. Is there any big no-no for road placement? Meaning that in stock maps they are always in huge clear areas. Is this to make the vehicles use them properly, or will the game crash if a road goes intothe trees (I couldn't care less about getting vehicles to drive through the woods, in the SWPA, they are mostly a visual thing IMO)?
2. Roads apear on top of the underlying tile, correct? Does the road texture have to be a certain size? Is it just the size of a road length, or is it much wider with an alpha channel?
Given those two questions, my idea...
Since the roads seem to sit on top, it might be possible to make new "roads" as a totally new visual effect.
For example, we might make a road texture with side lanes. Who cares if cars won't use them, lay it over regular ground, and place the buildings appropriately along the street. Another use might be lines of foxholes. Basically a 2D set of foxholes that could be placed over any type of terrain to give a sense of the front lines. Or we might make other templates that could be placed on top of another tile for some effect we want. Yes, it will confuse vehicles, but for the SWPA who cares, there aren't many to confuse.
tater
Some questions and an idea.
1. Is there any big no-no for road placement? Meaning that in stock maps they are always in huge clear areas. Is this to make the vehicles use them properly, or will the game crash if a road goes intothe trees (I couldn't care less about getting vehicles to drive through the woods, in the SWPA, they are mostly a visual thing IMO)?
2. Roads apear on top of the underlying tile, correct? Does the road texture have to be a certain size? Is it just the size of a road length, or is it much wider with an alpha channel?
Given those two questions, my idea...
Since the roads seem to sit on top, it might be possible to make new "roads" as a totally new visual effect.
For example, we might make a road texture with side lanes. Who cares if cars won't use them, lay it over regular ground, and place the buildings appropriately along the street. Another use might be lines of foxholes. Basically a 2D set of foxholes that could be placed over any type of terrain to give a sense of the front lines. Or we might make other templates that could be placed on top of another tile for some effect we want. Yes, it will confuse vehicles, but for the SWPA who cares, there aren't many to confuse.
tater