[TEC] Messing with roads in the SWPA...
#2

As I was moving down the slot applying textures, I too wondered about the roads issue. When the default New Guinea map was released I just hated the way the roads and trails were handled, but now that I see the limitations of the software, I defintely have an appreciation for what is "the realm of the possible":!:

I think we should just forget the roads, unless we can do it with some type of simple, realistic looking, custom textures. IMHO, anything that is a non-standard "work around" has way too many drawbacks for mission builders. Especially if there is a danger the FMB might crash, right in the middle of mission construction. :?
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