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spud Wrote:You know, it's interesting... you could make alternate versions available with nothing different but actors.static.

Ie: early war actors.static deletes whole airfields.

While it might be cooler to have jungle over them, haveing a green field is better than having a huge runway complex where there should be none...

The cool thing is such a change involves nothing but deleting things... EASY.

You can have different map_T files with different actors files (and different load.ini files , of course).
I don't think you need to edit anything else: map_c, map_h map_r and map_f should all be the same.
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