Ardennes Winter NEW
#31

After some testing by Zo and Lowfighter, and am pleased to describe the "random trees" method I have discovered. This will allow exact placement of random trees, and make things like demarcating cultivated fields under snow now possible:

[Image: 2301200823-06-50.jpg]

For other types of maps, there is , I think, huge potential .With a little bit of messing around I have achieved a large number of random trees wherever I wanted. I am not saying this is the perfect solution, or even the right one, but it does work and is scalable based on what you want to see on the map, and it works for all maps I have tested. Basically just manipulating map_c.tga with the addition of a gradient, in this case R196 G196 B 196, achieves the result. Just airbrush it anywhere you want trees, and there they are.
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