Ardennes Winter NEW
#39

Great find !! Thanx

Quote:Does the texture needs a corresponding texture.tree.tga? Or those texture.tree.tga always spawn trees in the same place and this is a completely different feature?

Dunno yet, gonna have a looksy what the limits are of this method.

The other feature creates predictable placing of trees based on white areas in texture.tree.tga as you expected. Although, if an object is placed amongst the trees (in the extended FMB) and saved to the actors, it seems to make a wide clearing of trees around the object when next loaded. A few objects wipes out most if not all of the trees in an area. Placing objects amongst the trees in the normal FMB and saving a mission, the trees are not removed.

Cheers, Neil Smile
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)