24.01.2008, 20:10
the default trees in the objects menu (static.ini) have no damage model....so they simply disappear after damage
so we could use the same method....where a compunded object would look silly with some bits floating etc.....just have it with no damage model and set to disappear when destroyed.....it would be a cloned object anyway...so no effect on the default items
and the oil barrels could be cloned to have their undamaged state the same as the damaged one...a big black oil splash
and another splash repainted to be camouflage...which disappeared when hit... and put at a height of 2 metres....could camouflage things
so we could use the same method....where a compunded object would look silly with some bits floating etc.....just have it with no damage model and set to disappear when destroyed.....it would be a cloned object anyway...so no effect on the default items
and the oil barrels could be cloned to have their undamaged state the same as the damaged one...a big black oil splash
and another splash repainted to be camouflage...which disappeared when hit... and put at a height of 2 metres....could camouflage things