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#99

spud Wrote:
FC Wrote:
spud Wrote:I made a random pattern tga for the palm trees. Brown on a transparent background.

Put it in game, and the transparent areas were white.

White is shown when there is no other texture, it seems that you will have to experiment with object transparency.

Pleas, when you have problem, post a picture if possible, it's easier to help in that case.

FC

Is transparency done with a transparent tga, or is there a reserved color for transparency?

I was trying to get most of the palm fronds to go transparent.


By selecting alpha channel on 32 bit tga, nothing with color (as far as I know) and in Photoshop opacity for transparent parts/alpha channel must be set to 100% if we want IL2 to sees it properly (or not sees it).

So in theory you can have whole 3D object make transparent with making its texture all in alpha channel, but I think that edges will be visible.

Here is example, what is white is alpha channel and must be hand select and saved in Photoshop as 32 bit tga.

[Image: primer.jpg]
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