The Slot

Skunk, have you messed with those (slovakia, i think) objects that are just flat shapes on the ground with city streets on them?

They will sit on water.

There are over 60 of them in different sizes and shapes. By picking even just a few and retexturing them green (or coast, whatever) we could change the shape of some coastal areas if we wish beyond what is possible with map_c.

Most places it doesn't matter, but I could see this being VERY useful for Simpson Harbor for example. Little details like Munda Point could also be done more accurately this way possibly. Note that near soe target areas where they are more likely to be looked at closely, we could put these under places where layered forest goes over the water.

We could also make some with STREAMS on them. They don't do well on bumpy ground, but by making them transparent except where the stream is it could be mitigated. At the very least near airfields (which are by definition perfectly flat) we could add smaller river features and have them disappear into a WOOD. (retextured trenches would also work for streams, but they are smaller than these ground plates)

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