The Slot

spud Wrote:Skunk, have you messed with those (slovakia, i think) objects that are just flat shapes on the ground with city streets on them?

Why on earth would you want to use static objects to define coast lines?

I know that this sim has limitations, and while building this map I have accepted this fact. The player is essentially nothing more than a spectator, and things only need to look like they should, even if vaguely so. So far if you compare this map to Luthier's rendition of Guadalcanal, its already ten times better IMO. The average player isnt going to go "Ooh look at how accurate that coast line is", he's just gonna fly over it and not even care. I'm sorry, but I just dont see the point. We arent building a 1:1 scale representation of the real thing, the sim just wont let us do that. As long as the coast lines are defined within map_c to the best that it (and I) can do, I'm gonna be happy with it.

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