25.01.2008, 16:14
I didn't say all the coasts, only places where it might actually get noticed.
Take the simple example of the WOOD textures overlapping the water. In many places you are 100% right, it doesn't matter. Right next to a runway where you will see it at stall speed from 30ft up, it might look pretty crappy. The current alternatives are to eliminate the WOOD texture and try and make it look right with trees (it won't unless it's a palm grove, and that has other issues), or to use the wood and let it go over the water.
With this idea, you could place 1 or 2 of these objects and you have the wood, AND it has ground under it.
Probably 0.00001% of the map would get such treatment, and each application would be a handful of 1-5 triangle objects.
Lotta bang for the buck, IMO.
Take the simple example of the WOOD textures overlapping the water. In many places you are 100% right, it doesn't matter. Right next to a runway where you will see it at stall speed from 30ft up, it might look pretty crappy. The current alternatives are to eliminate the WOOD texture and try and make it look right with trees (it won't unless it's a palm grove, and that has other issues), or to use the wood and let it go over the water.
With this idea, you could place 1 or 2 of these objects and you have the wood, AND it has ground under it.
Probably 0.00001% of the map would get such treatment, and each application would be a handful of 1-5 triangle objects.
Lotta bang for the buck, IMO.