25.01.2008, 16:44
Another idea (again, just brainstorming, most more suitable for FMB objects, not on the map itself):
You make such a tile(s) with a coconut grove from above on it. You set the mat file so it draws very far, but perhaps not very close. Give it transparency so you see the ground below, the texture on it is the palms/shadows. Place real palms on top. At long range when the palms are invisible, you'll see little rows of dark dots... while we could make a texture like this, we'd have the same limitations of where the texture lands we have with woods, etc. This would allow them exactly where the builder wants them.
Dunno, might work.
Such an object might be made with craters all over it and with a single object a mission builder could show that the target area was hit last time. Yeah, we could make a crater object, but a huge sheet of them would be far easier to apply.
Another possibility (again for campaign building) would be to make a semi-transparent layer with airfield camo on it. They painted swirls on some with oil, others had faked palm trees (greenish sployches about the size of the crown of a palm tree), etc. Again, one mission you bomb it, then you come back later and they've tried to camo the field, etc
For Rabaul I was also thinking of the whole surf vs no surf issue. Areas with ports and facilities shouldn't have surf. Presumably this can becontrolled in toher ways since it seems to vary on maps I've built ports on.
tater
You make such a tile(s) with a coconut grove from above on it. You set the mat file so it draws very far, but perhaps not very close. Give it transparency so you see the ground below, the texture on it is the palms/shadows. Place real palms on top. At long range when the palms are invisible, you'll see little rows of dark dots... while we could make a texture like this, we'd have the same limitations of where the texture lands we have with woods, etc. This would allow them exactly where the builder wants them.
Dunno, might work.
Such an object might be made with craters all over it and with a single object a mission builder could show that the target area was hit last time. Yeah, we could make a crater object, but a huge sheet of them would be far easier to apply.
Another possibility (again for campaign building) would be to make a semi-transparent layer with airfield camo on it. They painted swirls on some with oil, others had faked palm trees (greenish sployches about the size of the crown of a palm tree), etc. Again, one mission you bomb it, then you come back later and they've tried to camo the field, etc
For Rabaul I was also thinking of the whole surf vs no surf issue. Areas with ports and facilities shouldn't have surf. Presumably this can becontrolled in toher ways since it seems to vary on maps I've built ports on.
tater