How to set transparency (alpha) in Photoshop (tutorial)
#1

Small tutorial for alpha channels in Photoshop.

Hope that this help a bit. Also remember that we can set alpha channels in game in .mat files.

As far as I know red affect alpha channels (what simulation sees as transparent)

[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
[LightParams]
Ambient 1.0
Diffuse 1.0
Specular 0.4
SpecularPow 4
Shine 0.0
[Layer0]
TextureName skin1o.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 1.0 1.0 1.0 1.0
AlphaTestVal 0.5 // of [0.1, 0.5, 0.9]
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 0
tfBlendAdd 0
tfTestA 0
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
tfDepthOffset 0
tfTranspBorder 0
tfTestZEqual 0



Tutorial:




[Image: 1.jpg]


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[Image: 11.jpg]


[Image: 12-1.jpg]


And if you want to select more then one separated areas on one file, choose “magic wand” and hold “shift” when select areas.
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