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Map Modifying Discussion - History (Read Only)

Asheshouse you say you can't open empty1a in FMB??? That's crazy :?
If you CAN open it, for map editing and saving, just before working create a folder in root/maps, a folder having the same name as the original folder, in this case /root/maps/empty1a/. That's all, no need to place anything there. Open the empty1a in map builder mode, do the changes and save. As you exit you'll notice a bunch of files have been written in /root/maps/empty1a/ among them your actors.static IF you modified the actors during your work. Don't forget if you want to work in several sessions to create also
/root/files/maps/empty1a and place there the corresponding files, add to filelist etc. If you work modifying the actors.static don't forget each time after you saved and exited to COPY your /root/maps/empty1a/ actors.static and overwrite with it /root/files/maps/empty1a/actors.static...Then next time when you start a new building session the actors saved in the previous session will be loaded.
PS: this empty1a is just an ordinary map but with no towns or rivers, just a few airfields, that's why I was giving it as example. You can also just build your initially-empty map from scratch and then place there your actors to save as template.

Not sure what means the question about the size of the tga...which tga?


asheshouse Wrote:ok.

I need to check a few basics here.

My all.ini is in root/files/maps --- it maybe that my file locations are now a little hybrid?

There are 8 empty maps listed in all.ini

Empty1a Empty1a/load.ini
Empty1a_Winter Empty1a_Winter/load.ini
Empty1b Empty1b/load.ini
Empty1b_Winter Empty1b_Winter/load.ini
Empty2a Empty2a/load.ini
Empty2a_Winter Empty2a_Winter/load.ini
Empty2b Empty2b/load.ini
Empty2b_Winter Empty2b_Winter/load.ini
Empty4a Empty4a/load.ini
Empty4b Empty4b/load.ini

My mod map folders are in root/files/maps
There are no folders set up for Empty1a etc, so these are not listed as a Load Map option when FMB is opened.

I can create folders Empty1a etc, but what files need to go into the folder.
Is there a default load.ini for empty maps?
Do I need to create an empty actors.static?
Can the *.tga files be any size -- in increments of 32 pixel?
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