26.01.2008, 08:42
Asheshouse you say you can't open empty1a in FMB??? That's crazy :?
If you CAN open it, for map editing and saving, just before working create a folder in root/maps, a folder having the same name as the original folder, in this case /root/maps/empty1a/. That's all, no need to place anything there. Open the empty1a in map builder mode, do the changes and save. As you exit you'll notice a bunch of files have been written in /root/maps/empty1a/ among them your actors.static IF you modified the actors during your work. Don't forget if you want to work in several sessions to create also
/root/files/maps/empty1a and place there the corresponding files, add to filelist etc. If you work modifying the actors.static don't forget each time after you saved and exited to COPY your /root/maps/empty1a/ actors.static and overwrite with it /root/files/maps/empty1a/actors.static...Then next time when you start a new building session the actors saved in the previous session will be loaded.
PS: this empty1a is just an ordinary map but with no towns or rivers, just a few airfields, that's why I was giving it as example. You can also just build your initially-empty map from scratch and then place there your actors to save as template.
Not sure what means the question about the size of the tga...which tga?
If you CAN open it, for map editing and saving, just before working create a folder in root/maps, a folder having the same name as the original folder, in this case /root/maps/empty1a/. That's all, no need to place anything there. Open the empty1a in map builder mode, do the changes and save. As you exit you'll notice a bunch of files have been written in /root/maps/empty1a/ among them your actors.static IF you modified the actors during your work. Don't forget if you want to work in several sessions to create also
/root/files/maps/empty1a and place there the corresponding files, add to filelist etc. If you work modifying the actors.static don't forget each time after you saved and exited to COPY your /root/maps/empty1a/ actors.static and overwrite with it /root/files/maps/empty1a/actors.static...Then next time when you start a new building session the actors saved in the previous session will be loaded.
PS: this empty1a is just an ordinary map but with no towns or rivers, just a few airfields, that's why I was giving it as example. You can also just build your initially-empty map from scratch and then place there your actors to save as template.
Not sure what means the question about the size of the tga...which tga?
asheshouse Wrote:ok.
I need to check a few basics here.
My all.ini is in root/files/maps --- it maybe that my file locations are now a little hybrid?
There are 8 empty maps listed in all.ini
Empty1a Empty1a/load.ini
Empty1a_Winter Empty1a_Winter/load.ini
Empty1b Empty1b/load.ini
Empty1b_Winter Empty1b_Winter/load.ini
Empty2a Empty2a/load.ini
Empty2a_Winter Empty2a_Winter/load.ini
Empty2b Empty2b/load.ini
Empty2b_Winter Empty2b_Winter/load.ini
Empty4a Empty4a/load.ini
Empty4b Empty4b/load.ini
My mod map folders are in root/files/maps
There are no folders set up for Empty1a etc, so these are not listed as a Load Map option when FMB is opened.
I can create folders Empty1a etc, but what files need to go into the folder.
Is there a default load.ini for empty maps?
Do I need to create an empty actors.static?
Can the *.tga files be any size -- in increments of 32 pixel?