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Map Modifying Discussion - History (Read Only)

I've been trying to show beach sand dunes but want to avoid surf --- guess where.

It appears that any textures applied to tiles as "Water3" will automatically have surf applied to the water edge. The same texture applied as "Water2" will have no surf

Has anybody got any other surf related tips?

the load.ini text I'm using is:

Water2 = water/rom_fields_Beach.tga,2 ;test

I presume the water/ is from the directory structure where the texture is stored.
I suppose I would have to extract an *.sfs to see these.

What effect does the ,2 have. Is this something to do with random trees again?
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