29.01.2008, 12:16
well, good luck, cause it's a massive work waiting for you, you will even have nightmares about it!
i'm also for a 1/1 (or 0.95/1 ) maps, it allows to take the advantage in coop on ennemy fighters with shorter range
anyway, the most african WW2 airfields were simply wide hardened sand tracks with some parking areas next to them. Also, the use of palms is rather :? ...especially if you want to use a lot of them, it's gonna make the map much too heavy for solo-missions or coops on the actual "standard" computers.
Don't try to put too much details on it, try to play with the textures to give some viual references and eye-details.
on my little 320*250km tobruk map, i've almost reached the magic 10000 objects numbers and it's still not finished!
Anyway: the bomba:desertic,no trees, a simple flat sand area and a wide and long track (+/-2.5km)
ps: on this maps, the main textures are from the last MTO map, plus some other textures added.
i'm also for a 1/1 (or 0.95/1 ) maps, it allows to take the advantage in coop on ennemy fighters with shorter range
anyway, the most african WW2 airfields were simply wide hardened sand tracks with some parking areas next to them. Also, the use of palms is rather :? ...especially if you want to use a lot of them, it's gonna make the map much too heavy for solo-missions or coops on the actual "standard" computers.
Don't try to put too much details on it, try to play with the textures to give some viual references and eye-details.
on my little 320*250km tobruk map, i've almost reached the magic 10000 objects numbers and it's still not finished!
Anyway: the bomba:desertic,no trees, a simple flat sand area and a wide and long track (+/-2.5km)
ps: on this maps, the main textures are from the last MTO map, plus some other textures added.