31.01.2008, 02:21
The palmAg1 looks like this in static.ini:
Notice the mesh points at the SIM. There is no dead SIM. So make one:
3do/flora/palms/LiveAg1.sim becomes 3do/flora/palms/DeadAg1.sim
The "live" sim looks like:
So the Dead could just be a renamed copy, right? The top line, Mesh LiveAg1 changed to Mesh DeadAg1 (assuming you named the shedded palm DeadAg1.
Right?
Code:
[buildings.House$FurniturePalmAg1]
Title PalmAgroup1
MeshLive 3do/flora/palms/LiveAg1.sim
MeshDead
Body WoodMiddle
Panzer 0.75
Notice the mesh points at the SIM. There is no dead SIM. So make one:
3do/flora/palms/LiveAg1.sim becomes 3do/flora/palms/DeadAg1.sim
The "live" sim looks like:
Code:
[_ROOT_]
[Body]
Mesh LiveAg1
CollisionObject xpalm1_01
CollisionObject xpalm1_02
CollisionObject xpalm1_03
CollisionObject xpalm1_04
CollisionObject xpalm1_05
So the Dead could just be a renamed copy, right? The top line, Mesh LiveAg1 changed to Mesh DeadAg1 (assuming you named the shedded palm DeadAg1.
Right?