Some work on trees
#11

The palmAg1 looks like this in static.ini:
Code:
[buildings.House$FurniturePalmAg1]
Title           PalmAgroup1
MeshLive        3do/flora/palms/LiveAg1.sim
MeshDead
Body            WoodMiddle
Panzer          0.75

Notice the mesh points at the SIM. There is no dead SIM. So make one:

3do/flora/palms/LiveAg1.sim becomes 3do/flora/palms/DeadAg1.sim

The "live" sim looks like:
Code:
[_ROOT_]
[Body]
Mesh LiveAg1
CollisionObject xpalm1_01
CollisionObject xpalm1_02
CollisionObject xpalm1_03
CollisionObject xpalm1_04
CollisionObject xpalm1_05

So the Dead could just be a renamed copy, right? The top line, Mesh LiveAg1 changed to Mesh DeadAg1 (assuming you named the shedded palm DeadAg1.

Right?
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