31.01.2008, 11:15
RealDarko
You need to fish around in the early parts of the threads to find the tips but try this.
Extract one of the existing maps - like Online 9a into your maps folder and then change the foldername to something unique "RD_Test"
go to all.ini
add a line --
RD_Test RD_Test/load.ini
Now if you go into FMB you should see your new map RD_Test in the Load Map options.
Now you can change the files in your RD_Test folder
Your SRTM data will become map_h
You can use the same image to make map_c -- edit so that all land is white and all sea is black with graded shades at the coastline.
You need to get the map_c compiler tool from Fly_zo -- it comes with instructions
map_c scale is 1 pixel = 50m for 1:1 scale
Decide your scale and use map_c tools disect.bat to create your map_c
I have left out a step but that can come later.
Now whatever size your original map_c image was the other need to be 1/4 of that
So change your map_h image to be 1/4 map_c
Edit other image files to be same size as map_h
That's enough for now -- try and get so that you can load that in FMB
The textures will be odd but that can be sorted later.
Oh -- and a comment on your map. I think it will look better if you move the Falkland Islands up a bit to make it equidistant from the coast on all sides -- Nice idea for a fictional campaign. Shame we haven't got any Meteors
You need to fish around in the early parts of the threads to find the tips but try this.
Extract one of the existing maps - like Online 9a into your maps folder and then change the foldername to something unique "RD_Test"
go to all.ini
add a line --
RD_Test RD_Test/load.ini
Now if you go into FMB you should see your new map RD_Test in the Load Map options.
Now you can change the files in your RD_Test folder
Your SRTM data will become map_h
You can use the same image to make map_c -- edit so that all land is white and all sea is black with graded shades at the coastline.
You need to get the map_c compiler tool from Fly_zo -- it comes with instructions
map_c scale is 1 pixel = 50m for 1:1 scale
Decide your scale and use map_c tools disect.bat to create your map_c
I have left out a step but that can come later.
Now whatever size your original map_c image was the other need to be 1/4 of that
So change your map_h image to be 1/4 map_c
Edit other image files to be same size as map_h
That's enough for now -- try and get so that you can load that in FMB
The textures will be odd but that can be sorted later.
Oh -- and a comment on your map. I think it will look better if you move the Falkland Islands up a bit to make it equidistant from the coast on all sides -- Nice idea for a fictional campaign. Shame we haven't got any Meteors