01.02.2008, 06:35
Now is the time to get the map_h exactly how you want it.
Remember that in map_h the game scale will be 1 pixel = 200m
Whether you want to make the game at 1/2 scale or at 1:1 is up to you.
1/2 scale may be good for playability because it cuts down game distances from base to target. 1:1 is good for game immersion. It is a personal choice.
Once you are entirely happy with the look of map_h then use it to make MWmap_c
When you have done map_h and MWmap_c post the images in the thread so we can see how they look.
Then you will use map_c tools to disect MWmap_c.tga to create map_c.tga
The map_c tools need to be in the same folder as the files you are working on.
This is all explained in the readme file.
Have you already extracted some sample map files, like Online9a, into your own maps folder and changed the map names and loaded the name into FMB? This will help you to understand how it works. You can mess with the map_h in this Test Map to see how the grey shades create mountains. Its a good idea to do this to get a better understanding.
Remember that in map_h the game scale will be 1 pixel = 200m
Whether you want to make the game at 1/2 scale or at 1:1 is up to you.
1/2 scale may be good for playability because it cuts down game distances from base to target. 1:1 is good for game immersion. It is a personal choice.
Once you are entirely happy with the look of map_h then use it to make MWmap_c
When you have done map_h and MWmap_c post the images in the thread so we can see how they look.
Then you will use map_c tools to disect MWmap_c.tga to create map_c.tga
The map_c tools need to be in the same folder as the files you are working on.
This is all explained in the readme file.
Have you already extracted some sample map files, like Online9a, into your own maps folder and changed the map names and loaded the name into FMB? This will help you to understand how it works. You can mess with the map_h in this Test Map to see how the grey shades create mountains. Its a good idea to do this to get a better understanding.