01.02.2008, 16:39
my god, you probably got the most organized mods folder out of every one here lol.
Should of worked, so did it?
Not true, the wrapper will not read any duplicate entries because it reads the the files in your mod folder alphabetical.
So say "merlin engine.wav" is in folder "B" and you download a new sound with the same name and put this in folder "C", the wrapper will read "B" first and "C" seconded and you will not hire the new sound. So to fix this your have to put the new sound in a new folder called "A" for the wrapper to read this first.
Should of worked, so did it?
Huxley_S Wrote:This is the reason I haven't yet switched to the wrapper.
With the filelist.txt method I know that if there is an entry in the filelist it will look in the files directory for that file. I can use the filelist fixer to ensure that there are no duplicate entries.
With the wrapper method you can have multiple instances of the same file being read. Which file is used, the first or the last one? Also, doesn't this make loading the game unnecessarily slow?
Not true, the wrapper will not read any duplicate entries because it reads the the files in your mod folder alphabetical.
So say "merlin engine.wav" is in folder "B" and you download a new sound with the same name and put this in folder "C", the wrapper will read "B" first and "C" seconded and you will not hire the new sound. So to fix this your have to put the new sound in a new folder called "A" for the wrapper to read this first.