Notice of termination of work (passing the torch)
#5

It is a practical decision at this point:
I have edited a dozen or so flight simulators, released several mods and been part of a professional level mod team. But I don't know java well enough for this level of work.

I can't easily make sense of byte code (associating float values with their descriptors) or make extensive edits in that format. I have managed to decompile classes but so far I have been unable to recompile them.

The mods I was aiming for are relatively small and I really hope that someone will work on them. Its just a little bit out of my league. But, it simply isn't worth my investing more hours if no help or tutorials are forthcoming. I think a lot of others have or are going to make this decision.

I know a number of people were waiting to see if anything would come of these mods and I thought I should give people notice and post what progress I had made so others have the option of trying.

(btw. train.class and ships.class have speed, live/dead behaviours and times. Cargo.class and Bridgesegment.class contains TNT values which are believed to be associated with durability)

fly_zo Wrote:I see no reason why you shouldn't continue with your work ( which is great IMHO) just don't discuss it publicly ( how to ....) cos of AAA policy of not reveal info ( FM/DM changes)

...but it is up to you ...


regards,

Z

Thank you,

These files are in a different format and stored in a different location than the java classes so I don't see a problem (there are other cheats you could produce in the classes).

(I decided a long time ago that I wouldn't release or reveal any aircraft FM/DM information until after a good anti-cheat protection system is in place - Oleg is apparently trying to help the 3rd party develop one. Right now, any experienced programmer could already easily make a subtle hack that would give them an edge, but I agree that it makes sense to reduce the spread of this knowledge. )

There are actually a number of obvious complaints that I will take the risk of voicing:
- Mods which aren't consider important are sat on without explanation instead of being uploaded. This can be a very frustrating experience (although the beta mods forum helped alleviate this)
- There still isn't a clear policy about what is allowed (eg. I could possibly be banned if I posted a mod that gave all air-to-ground rockets dispersion - not that I have achieved that yet)
- No progress is made by the inner circle in areas that they deem to be unimportant and at the same time there is no assistance or advice given to even experienced modders who show an interest in helping
- The techniques required to work in the java do not easily yield themselves to cheating. I honestly doubt that the real motivation for not providing assistance has anything to do with this.

I hope that the AAA administration doesn't take the above criticism to harshly. I am just being honest and stating the obvious (and I always thought there should be honesty among "fire stealers"). At any rate, feedback is necessary for governance.

Generic anti-delete curse: I predict that if anything should happen to me as a result of this nothing significant will remain of this community in sixteen months time!
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