03.02.2008, 07:12
fly_zo Wrote:zaelu Wrote:I I will repeat my self... is a discussion forum after all not just a simple download page. So if you cannot talk civilized and hold your temper you should not enter the discussion. After all we talk about icons right?
.
wrong m8 , this is beta mods download forum ....for testing mods , resolving install issues and constructive suggestions ..... so author can easier finish mod .
If you have issues with me .... please use PM for further discussion
Z
Thanks for coming and pointing this out but it seems that zaelu is reasonable guy who is more joking than flaming so we will discuss. Maybe we can get something positive out of all of this.
zaelu Wrote:People that are using icons should not feel attacked when one that don't use them makes "a little fun" of them, after all, we all used them at some point Wink .
Most of the time those who use "realist" settings are making "a little fun" just to make the other feel a bit "offended" in an attept to scratch his ego enough to make him join the other band Very Happy .
The facts are:
1. Any plane can be identified at great distance by several things: position, direction of flight, shape (note that shape is last). If you are in a large furball... well... what are you doing there? Very Happy
2. Any plane you are about to shoot at if you are not shure of his identity YOU ARE OUT OF GUNS RANGE!
3. Spoting a plane is pilots job.
This is all true but point is what you want to simulate. You can see and identify planes in game but when, how easy is to track them in comparison to RL?
In ideal situation visibility in game would be the same as in RL but that's not the case. In that situation you must chose what you are going to simulate. If you have very poor LOD's like in game than these LODs don't carry same amount of information as you would get in RL.
For example if you have RL object that is visible at 5km and at same distance you can recognize it's color than how would you simulate this object in simulation where object is visible at 5km but color can be rendered at distances less than 3km.
What would be better, rendering just a gray object that don't carry any info about color or rendering gray object with letter above it that carry info about the color.
IMO both versions are equally right or wrong, they just emphasize different things. First version is more about visual aspect and second is more about information and it's just a matter of personal preference which one to use.
papote Wrote:if it can be set by host server.
you can chose what distance you want the icon to appear in the distance or disappear as the object closes in
you can choose what color or what the icon would be. any character or symbol that can be typed, including a dot.
if it can be set by host server, i dont know what other dot system would be better
If both,server and player, have icon mod than player will have icons set by server host and it's easy to make icons (with console commands) with same color for both sides and rendered at same distance.
FC