04.02.2008, 03:29
If you extract the load.ini from the Burma map you will be able to read the texture reference in the [FIELDS] section. Copy the one you want into your load.ini. Don't erase the old texture immediately. You can just disable a line by adding ; in front oof the text.
After you have added some sections of road in FMB take a look at the map_T.tga image. You will see that the road has a specific RGB value. You can use the paint tool on map_T to extend the road network quickly.
RGB valuse for road/rail/tracks is complicated.
The basic values are road 128; rail 64; tracks 32, but you must add this value to the RGB value of the underlying texture, and if road and rail cross they add together as well,
Example midland0 is RGB 4
so midland0 with road and rail crossing is RGB 4+128+64 = RGB 196
Hope that makes sense.
After you have added some sections of road in FMB take a look at the map_T.tga image. You will see that the road has a specific RGB value. You can use the paint tool on map_T to extend the road network quickly.
RGB valuse for road/rail/tracks is complicated.
The basic values are road 128; rail 64; tracks 32, but you must add this value to the RGB value of the underlying texture, and if road and rail cross they add together as well,
Example midland0 is RGB 4
so midland0 with road and rail crossing is RGB 4+128+64 = RGB 196
Hope that makes sense.