Very complicated mod idea.... Driveable vehicle and ships
#12

I'm with Trooper on this one. I think driving ships and vehicles, manning AA guns, and running around the ground from airfield to airfield looking for a new ride, IMHO, has no place in a flight sim.

If ya' want more realistic ship maneuvering then it should be done with an improved AI, instead of asking someone to man a ship in a 90+ minute COOP, steaming from point A to point B, so if he gets attacked he can maneuver realistically for his AI gunners to get a better bead on attacking aircraft, many of which are AI.

When PF first arrived, I was appalled at the fact that there was:
No Slot
No New Britain
No complete map of New Guinea
No maps of the China theater of ops
No reasonably correct representation of any area in the PTO
No flyable Kate
No flyable Devastator
No flyable Avenger
No flyable PBY
No flyable Kingfisher
No flyable Betty
No flyable Sally
No flyable Emily
No flyable Judy
No flyable George
No heavy bombers
And an incredibly limited ship set, with ridiculous AA settings, damage models, paint schemes, and sinking times

I am already working hard with The Slot Team to take care of item one on the list and, unless things change, we plan to do items 2, 3, 4, and 5 too.
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