Battle of France Map - Part 2 - WIP

asheshouse Wrote:.. But the colour is too light. It would be better if they were a darker, oil stained concrete, like the grey shades on the ground on the factory area textures.

Yeah messed with the black matting a while back cloning it, making it a lighter colour etc. seemed to work ok. You could probably give the texture an alpha channel (like the grass plates) and get some interesting shapes going if you needed.

Beats me why they (pier objects) were made so small in the first place, as you need so many of them to make a reasonably sized pier. I guess that's why the have such a short draw distance :d'oh:

Ideal would be a long pier object (low poly) with a looong draw distance. Idea

Cheers, Neil Smile
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