Falklands/Malvinas WIP
#55

Here is an idea. I don't know if it works because I haven't tried it.

Because of the mountains and large range of altitudes on your map it would look good if your first draft of textures varied depending on altitude.

Low level - green marshy areas.
Higher level - rock and grass textures.
Mountain tops - snow and rock

You could use your map_h to make masks representing different altitude bands.
Select a range of RGB values
Copy the selection as a layer into map_T and apply a single RGB value to the area.

If you do this you might quickly get a lot of detail variation introduced, which might look good.

--- Just don't blame me if it doesn't work. :lol:

It may be worth looking in the Murmansk-Winter map for Beagle Channel textures.
-- or have a look at what was used for the Norway - Winter map mod.

You might want to introduce two water textures. One to show ice and one to show open water channels. I cant recall that being done before but In most areas subjected to sea freezing the ice starts at the coast and spreads outwards. It doesn't all freeze at once. -- Maybe thats a refinement for later.
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