06.02.2008, 10:47
Here is an idea. I don't know if it works because I haven't tried it.
Because of the mountains and large range of altitudes on your map it would look good if your first draft of textures varied depending on altitude.
Low level - green marshy areas.
Higher level - rock and grass textures.
Mountain tops - snow and rock
You could use your map_h to make masks representing different altitude bands.
Select a range of RGB values
Copy the selection as a layer into map_T and apply a single RGB value to the area.
If you do this you might quickly get a lot of detail variation introduced, which might look good.
--- Just don't blame me if it doesn't work. :lol:
It may be worth looking in the Murmansk-Winter map for Beagle Channel textures.
-- or have a look at what was used for the Norway - Winter map mod.
You might want to introduce two water textures. One to show ice and one to show open water channels. I cant recall that being done before but In most areas subjected to sea freezing the ice starts at the coast and spreads outwards. It doesn't all freeze at once. -- Maybe thats a refinement for later.
Because of the mountains and large range of altitudes on your map it would look good if your first draft of textures varied depending on altitude.
Low level - green marshy areas.
Higher level - rock and grass textures.
Mountain tops - snow and rock
You could use your map_h to make masks representing different altitude bands.
Select a range of RGB values
Copy the selection as a layer into map_T and apply a single RGB value to the area.
If you do this you might quickly get a lot of detail variation introduced, which might look good.
--- Just don't blame me if it doesn't work. :lol:
It may be worth looking in the Murmansk-Winter map for Beagle Channel textures.
-- or have a look at what was used for the Norway - Winter map mod.
You might want to introduce two water textures. One to show ice and one to show open water channels. I cant recall that being done before but In most areas subjected to sea freezing the ice starts at the coast and spreads outwards. It doesn't all freeze at once. -- Maybe thats a refinement for later.