Falklands/Malvinas WIP
#58

ClockWatcher Wrote:Asheshouse,

How many maps are you involved now Wink Textures assigned to height does work, I wrote an article on it in the Tutorials thread. Not perfect but it gets a lot of textures down very quickly.

RealDarko, textures for Falklands, very little grass (normally only found in small patches around settlements), mostly rock, bog, and moorland. There are also very few trees, no woods worth speaking here as they were all removed by visitors, traders and settlers over the years. Good to see your progress on this one.

CW

Confirmed! Big Grin I made several height "plates" in microDEM as different texture "placeholders". Anyway, @ RealDarko, if you use PS/GIMP (dont know about PSP) you can vary the lowland textures by using four similar texture "plates" (one for RGB1, another for RGB2, etc...) stacked one above the other and use "Dissolve" blending with different strengths to each plate.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)