07.02.2008, 07:21
ClockWatcher Wrote:The only issue is that the texture has a definite placement on the map, so getting a specific area of your texture, ie the chalk man, in the right place has difficulties unless carefully planed when the texture was made.
Hope fully this may trigger some thoughts.
CW
Add a -2 behind the texture entries inside load.ini and its doubled in size and coverage. It's up to -8 (8x) i think.
Ofcourse you'll lose definition, but you can arrange the placement of the - say - chalk man more precisely. Just make a 1024x1024 tile with all the details in half size and double the size of the whole tile.