07.02.2008, 07:39
Little summary of things possible.
1. Objects from Objects category ( these are the ones you can put in actors) can only be cloned and retextured, no changes in their shape possible at the moment.
2. It's possible to use parts from other categories and use it as Objects as long as they are single mesh objects.
3. Smokes, Vehicles, Ships can be cloned, transformed, retextured, parts can be added or removed (Armament included ).
4. Ships sinking time can be changed.
5. Smoke from stacks is tied to mesh, can't be removed at the moment, adding new hooks for smoke maybe possible. That's a problem for changing CVE into CVL, it wouldn't be good to CVL with 4 smoke stacks as CVE, IMO of course.
I need skinners for ships, that's something I can't do. I have found web page with color schemes for USN and another one with RGB values for USN colors. So skinners don't have to do the investigations, only skinning.
FC
1. Objects from Objects category ( these are the ones you can put in actors) can only be cloned and retextured, no changes in their shape possible at the moment.
2. It's possible to use parts from other categories and use it as Objects as long as they are single mesh objects.
3. Smokes, Vehicles, Ships can be cloned, transformed, retextured, parts can be added or removed (Armament included ).
4. Ships sinking time can be changed.
5. Smoke from stacks is tied to mesh, can't be removed at the moment, adding new hooks for smoke maybe possible. That's a problem for changing CVE into CVL, it wouldn't be good to CVL with 4 smoke stacks as CVE, IMO of course.
I need skinners for ships, that's something I can't do. I have found web page with color schemes for USN and another one with RGB values for USN colors. So skinners don't have to do the investigations, only skinning.
FC