08.02.2008, 06:52
Neil,
Wasn't too clear on my reply, I still had not woken up!!!! Thanks for the replies and thoughts, this is one thing in IL2 I cannot find a solution to and it is really annoying me.
I am happy with the *.BumpH files and what they do, in fact Gimp can automatically generate them for you. What I should have said is that making *.BumpH files which are either solid white, black or the shades in between doesn't affect the shade/hue dramatically enough to explain the difference from a screen capture and the subsequent texture based on it. I have even left the *.BumpH out and still the same result
Not tried the capture in game method yet. I am at a loss to find an explanation at the moment, does everyone have this problem? Maybe I just have to add a hue or some other correction to compensate in Gimp.
Also, is it my imagination or does Enhanced FMB render the landscape in a slightly different way to Normal FMB?
CW
CW
Wasn't too clear on my reply, I still had not woken up!!!! Thanks for the replies and thoughts, this is one thing in IL2 I cannot find a solution to and it is really annoying me.
I am happy with the *.BumpH files and what they do, in fact Gimp can automatically generate them for you. What I should have said is that making *.BumpH files which are either solid white, black or the shades in between doesn't affect the shade/hue dramatically enough to explain the difference from a screen capture and the subsequent texture based on it. I have even left the *.BumpH out and still the same result
Not tried the capture in game method yet. I am at a loss to find an explanation at the moment, does everyone have this problem? Maybe I just have to add a hue or some other correction to compensate in Gimp.
Also, is it my imagination or does Enhanced FMB render the landscape in a slightly different way to Normal FMB?
CW
CW