12.02.2008, 12:04
Looking at the FM files that have been posted, there are some issues that are almost certainly pretty subjective. The Damage stuff. Look at the "toughness" values. Why are the ailerons on the bf109s "100" where almost all other aircraft (fighters) are "50?"
Why does the F4F have asymmetrical toughness left vs right, and no other plane in the game does?
I looked at all of them, and the toughness seems pretty arbitrary, frankly.
The Sally is tougher in many respects than the A-20s. What empirical data is such a claim based on?
Or the control lockup speeds. Bf-109s? None. P-38J, 248mph.
There are others that are flatly wrong or arbitrary.
I haven't seen the weapon files, but josse said that the .50 cals have no API, for example (contrary to what we've been told). The A6M5s have german guns. I don't always have a problem with things like that, if the IJN and LW 20mm (for a specific gun/ammo combo) were within x% of each other, why bother making a special gun for the IJN? If it is easy to make a unique one and there is enough difference though, then why not?
I do think damage needs to be tweaked for "feel," frankly. The damage models are simply not complex enough to rely on "simulation."
Why does the F4F have asymmetrical toughness left vs right, and no other plane in the game does?
I looked at all of them, and the toughness seems pretty arbitrary, frankly.
The Sally is tougher in many respects than the A-20s. What empirical data is such a claim based on?
Or the control lockup speeds. Bf-109s? None. P-38J, 248mph.
There are others that are flatly wrong or arbitrary.
I haven't seen the weapon files, but josse said that the .50 cals have no API, for example (contrary to what we've been told). The A6M5s have german guns. I don't always have a problem with things like that, if the IJN and LW 20mm (for a specific gun/ammo combo) were within x% of each other, why bother making a special gun for the IJN? If it is easy to make a unique one and there is enough difference though, then why not?
I do think damage needs to be tweaked for "feel," frankly. The damage models are simply not complex enough to rely on "simulation."