12.02.2008, 15:52
This is in response to your question on harbour building.
There is no "trick". It is just a question of searching through the Objects menu in FMB Map Editor and using the objects available.
In more detail though:
Harbour areas often require more detail in your map_c.
Find a good large scale plan of the harbour and trace the image, black for water, white for land.
I also pick out the line of breakwater and moles in black and white to aid the next part of the process.
Reduce this image so that it matches your map_c, 50m per pixel.
Open map_c and paste in your harbour detail, rotate and fit to the correct location.
disect map_c and save into the map folder.
Open the map in FMB Map editor
Select one of each of these to place on the map as a "palette" of objects
Objects/Sea/Floor
Objects/Sea/Lighthouse
Objects/Houses of Norway/Hellisoy_lighths
Objects/Houses of Norway/Slotteroy_lighths
Objects/Pacific Houses/LargeCrane1
Objects/ConcretePlate/Runway
This is my choice but what you use is up to you.
With your palette you can click on any object then move the cursor and press Insert and you will create a new one to use.
Breakwaters and jetties are made from two Sea/Floor placed back to back.
Docksides and hard areas are made from ConcretePlate/Runway -- using fabianfred's texture mod.
You can use them without the mod and apply the mod later.
Use the landstrips created on map_c to position the breakwaters accurately.
Once you are happy with their appearance go back into map_c and delete the land.
I leave the water shallow in these areas so you get "muddy water" around the breakwaters. This also helps to get a visual fix on them before the breakwater objects pop into view. I got Dunkirk about right. Dover I made the water too deep and will probably correct it when I get a chance.
Thats it really. Then it just takes a bit of practice and patience.
This is very fiddly work. You need to ensure that you Save every time you complete a section.
It is not possible to Undo mistakes except to Exit and load your Saved copy.
This is just my method. I expect others will have different ways to do things.
Of course this just gives a very basic layout of the harbour.
To really bring it to life you will need to add many more object types.
There is no "trick". It is just a question of searching through the Objects menu in FMB Map Editor and using the objects available.
In more detail though:
Harbour areas often require more detail in your map_c.
Find a good large scale plan of the harbour and trace the image, black for water, white for land.
I also pick out the line of breakwater and moles in black and white to aid the next part of the process.
Reduce this image so that it matches your map_c, 50m per pixel.
Open map_c and paste in your harbour detail, rotate and fit to the correct location.
disect map_c and save into the map folder.
Open the map in FMB Map editor
Select one of each of these to place on the map as a "palette" of objects
Objects/Sea/Floor
Objects/Sea/Lighthouse
Objects/Houses of Norway/Hellisoy_lighths
Objects/Houses of Norway/Slotteroy_lighths
Objects/Pacific Houses/LargeCrane1
Objects/ConcretePlate/Runway
This is my choice but what you use is up to you.
With your palette you can click on any object then move the cursor and press Insert and you will create a new one to use.
Breakwaters and jetties are made from two Sea/Floor placed back to back.
Docksides and hard areas are made from ConcretePlate/Runway -- using fabianfred's texture mod.
You can use them without the mod and apply the mod later.
Use the landstrips created on map_c to position the breakwaters accurately.
Once you are happy with their appearance go back into map_c and delete the land.
I leave the water shallow in these areas so you get "muddy water" around the breakwaters. This also helps to get a visual fix on them before the breakwater objects pop into view. I got Dunkirk about right. Dover I made the water too deep and will probably correct it when I get a chance.
Thats it really. Then it just takes a bit of practice and patience.
This is very fiddly work. You need to ensure that you Save every time you complete a section.
It is not possible to Undo mistakes except to Exit and load your Saved copy.
This is just my method. I expect others will have different ways to do things.
Of course this just gives a very basic layout of the harbour.
To really bring it to life you will need to add many more object types.